Where is kilkreath ruins in skyrim




















Looking to help bring light to some of the darker places in Skyrim? This quest, which tasks you with helping the Daedric Prince Meridia, will allow you to do just that. For everything you need to know to complete this quest and earn its reward, this is the guide you'll need.

There are two ways to initiate this quest, although one of them is more like the quest initiating itself. Meridia will speak to you and inform you that a defiler has begun desecrating her temple with darkness, and she wants you to deal with it. However, she'll need you to grab the beacon first, so you'll receive a quest market to one of the over locations that it can randomly be found.

The second way of starting this quest is by finding the beacon in one of those locations. It's in a random location for your file, and it'll sit in a chest there until you go grab it. This means if you find it but don't take it, it'll remain in the chest where you left it.

This is when you'll hear the very loud "A new hand touches the beacon," from which many of the memes spawn. Whether you find the beacon on your own or you find the statue first and Meridia directs you to it, the quest will move on to the next step. Meridia will direct you to place the beacon at the feet of her statue.

Once you do, you'll be whisked into the sky to speak with her. She'll tell you about Malkoran, a necromancer who has desecrated her temple. In order to remove this scourge, you'll need to direct a beam of Meridia's Light through the temple and then vanquish Malkoran.

The temple, called Kilkreath Temple, is located right below the statue. Make your way down to it and then inside. Enter the temple and you'll find a strange black smoke floating through the air. This is the darkness that Meridia spoke of, and the light will need to be guided through it to clear it out. There are three pedestals in this temple that need to be activated in order to guide the light throughout.

Inside the temple, you'll come across an enemy type called corrupted shades. These are like shadow skeletons, swarming you with numbers. They're mostly easy to deal with, just watch out for them like you would any skeletons or other undead in a dungeon. Activate the first pedestal and then make your way into the second room, where you'll find more shades and the second pedestal.

Activate this one as well. Note: when you step into the beam of light, your health and magicka will deplete. Keep making your way through the dungeon, fending off the shades, until you reach the third pedestal. There is also an Arcane Enchanter in this room, if you want to use it. Once you activate this one, you'll see a door that leads out to the Kilkreath Balcony, which contains an expert-locked chest. On the balcony, there's a set of stairs that leads up to a door to the Kilkreath Ruins.

Inside the Kilkreath Ruins, you'll find a large room with a few levels and a bunch of those corrupted shades. After combing around the room for loot and locked doors, you'll find the first pedestal you can activate, which will open a door behind you.

Make your way through here, watching out for the myriad traps that this dungeon contains. You'll find the second pedestal after making your way through here, and you'll need to use a pretty good running jump to get to the platform that it's on. Jump back, jump again through the now-opened door, and start preparing to battle even more shades. You'll come to a split path. Three more pedestals need to be activated in this very large chamber. Pedestal by pedestal unlock doors to passages around the central room until the top-most pedestal is reached, unlocking the door to the catacombs.

Skyrim Wiki Explore. Main Page All Pages. Gamepedia support Report a bad ad Help Wiki Contact us. Explore Wikis Community Central. Register Don't have an account? Kilkreath Ruins. Edit source History Talk 0. Kilkreath Balcony [ ] Exiting the temple the Dragonborn makes it out onto the balcony. Kilkreath Ruins [ ] Three more pedestals need to be activated in this very large chamber.

At the second pedestal switch in the temple, in the north of the room, on the upper floor wall there is a hole that lets the Dragonborn access a few items, but only by using Telekinesis , this yields: a Potion of Extended Invisibility and a Potent Lingering Poison.



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